WITCHES
The origin of witchcraft remains unknown; however, it is known that witches have existed for many centuries, passing down their knowledge & skills through generations. Witchcraft is a practice of magic that encompasses many different types of activities including astrology, divination, spell casting, & spirit communication. It includes the practices of many cultures, nations & religions as well as many books & writings from ancient times. The power of a witch is not only dependent on the source of their magic, but also on their knowledge & training in witchcraft. Contrary to popular belief, not all witches receive their magic from demons, nor do they worship the devil. Some witches, such as Wiccans, receive their power from nature & may practice witchcraft however they see fit. Magic can often be split into black & white, though depending on the situation, may also be neutral. All humans are connected to this power & may access it through practice & training. On the other hand, malevolent witches that practice the black arts sometimes have familiars, which are demons in animal form that give them power - they can choose a witch at random, be handed down through a family, or show up when the witch is near death to make its deal. The most evil task used by witches is to take control over certain human beings, through their familiars - though the victims may be exorcised. Whilst everyone has the ability to cast spells & perform other feats of magic, witches may have two areas of specialty in which they excel above others. Witches can be killed by normal mortal means, though it's usually quite a difficult task. A spell can only be broken by the witch releasing it, killing the witch, another casting a more powerful counter spell, or removed by a magical Deity.
FAE
Fairies are regal, and sometimes mischievous, supernatural beings that come in a variety of forms and have existed secretly alongside unsuspecting humans for thousands of years, closely resembling them. They are the pure embodiment magical energy and can only be seen in their true forms by those who have been to their realm. Fairies have been classified into two groups by hunters - one consisting of light fairies and other of dark ones. Both however, adhere to a strict social structure governed by a Fae Tribunal Court. They a sensitive to energy to the point of being able to sense a being's soul and even restore it; but the process includes giving the soulless large amounts of their blood which is forbidden. All Fae appear to be physically strong and extremely long-lived compared to humans; however, they are not immortal. Fairies can be summoned by spells and trapped in our reality with dark magic. In general, Light Fae are more benevolent, and dislike harming others - they can, however, be bound and forced to kill by magic. Relationships between humans and Fae based on mutual love are forbidden, but casual relationships are condoned only in the short term. If the two beings cross-breed the resulting children do not inherit Fae powers, and Fae parents are discouraged from having contact with their human children. They all have a number of common abilities within them, like magical knowledge (being able to cast magic thanks to their knowledge and nature), enhanced strength, teleportation, possible immortality, and telekinesis. However, a special ability is limited to each individual fairy and can include something such as: reality warping, flight, shapeshifting, invisibility, or specific elemental or biological control. Unless exposed to a high enough level of energy, such as radiation, for a substantial amount of time, fairies cannot be easily killed, but can be banished.
LEPRECHAUNS
Are a specific, mostly mischievous, type of fairy summoned by humans to make deals, exchanging their services for a price. A Leprechaun will remain in the summoned area until banished by a spell. They are greedy and known for hiding treasures in our reality - because of this, they are easier to catch and suffer from arithmomania, a mental disorder that may be seen as an expression of obsessive-compulsive disorder. Sufferers of this disorder have the overwhelming impulse to count their actions or objects in their surroundings - therefore it must stop what it is doing to count every grain of sugar or salt, one by one, if someone pours it in front of them. Unlike regular Fae, Leprechauns cannot be trusted under any circumstances and refuse to choose a side of any kind, they can also travel great distances in the blink of an eye and overpower humans easily. They can become intoxicated by drinking cream, harmed by iron, and killed by radiation.
DJINN
Are a rare race of supernatural beings that have the power to produce powerful hallucinations inside the minds of humans. All Djinn originate from Ubar, but are bound to the locations and places they protect, most commonly rivers, lakes, and stretches of desert. Djinn are sought after by witches because of their unrelenting power; a fairy will tire eventually, but a Djinn is unwavering. Because of this trait, some Djinn are bound to locations or objects by magic and must answer to a Master, however some guardians who outlive their masters may forget their original commands, or they may become powerful enough to find their own motives. However, a bored Djinn is a dangerous one - they are said to account for much of the "magic" perceived by humans, cooperating with magicians to lift items in the air unseen, delivering hidden truths to fortune tellers, and mimicking the voices of deceased humans during seances. There is no rubbing of lamps with these Djinn, however by aiding one in their task or showing pardon, they are magically bound to grant the first desire to come to mind. Djinn have the ability to read a person's mind to learn their deepest desires, and can take on four forms: a blue free-floating ectoplasmic form, a human form, a
hybrid form, and their
true form which stands roughly twelve feet and will bring other magical beings to their knees with chest pain as if their magical essence was drawn like a magnet to the Djinn.